Hello, I'mRonak Raisingani

A passionate Computer Science & Game Development Graduate specializing in full-stack/software development and AI-driven solutions

Ex-Lead Automation Engineer at Northeastern University ITS, developing innovative solutions that improve processes and user experiences through cutting-edge technology.

About Me

Computer Science & Game Development Graduate from Northeastern University, passionate about creating innovative solutions

Ronak Raisingani Profile

Building the Future, One Algorithm at a Time

I'm a Computer Science and Game Development Graduate from Northeastern University with a passion for creating innovative solutions that bridge technology and user experience. Previously serving as Lead Automation Engineer at Northeastern University ITS, where I developed AI-driven systems and lead teams to optimize complex processes.

My expertise spans full-stack development, AI applications, and game development. I specialize in building scalable systems using modern frameworks like React, Node.js, and Python, while also exploring cutting-edge technologies in artificial intelligence and automation.

10+
Projects Completed
3+
Years Experience

Skills & Technologies

A comprehensive overview of my technical skills and expertise across multiple domains

Languages

C++JavaPythonSwiftC#JavaScriptTypeScriptLuaC

Frameworks

ReactNode.jsExpress.jsNext.jsFastAPIAngularDjango

Graphics Programming

OpenGL 4.xGLFWGLADGLM

Build & Platforms

MakefileWindows x86_64AWS (EC2, S3, Lambda)AzureDockerKubernetes

Databases

SQLMySQLMongoDBPostgreSQLMicrosoft SQL ServerDatabase Design

Game Development

UnityUnity UI ToolkitUnity BurstRigidbody/CharacterControllerGame AIUnrealGame EnginesPhoton

AI & NLP

NLP.jsOpenAI APIIntent ClassificationEntity RecognitionAI Chatbots

APIs & Testing

RESTful APIsGraphQLJUnitSeleniumREST Assured

Featured Projects

A showcase of my recent work, featuring full-stack applications, AI solutions, and innovative game development projects

Strategy Town

Full Stack Developer
May 2025 – June 2025

Full-stack multiplayer strategy game with real-time features

ReactTypeScriptNode.js
View Live Site

Project Highlights:

Designed and implemented the Friends page with integrated direct-messaging, enabling responsive layout, theme integration, and real-time chat functionality. Engineered the shared whiteboard feature, synchronizing drawing data across clients and optimizing render performance.

HelpDesk AI Chatbot

Full Stack Developer
June 2024 – Dec 2024

AI-powered chatbot with NLP for intelligent customer support

JavaScriptNode.jsNLP.js

Project Highlights:

Built an AI chatbot with intent classification and entity recognition to handle varied query structures. Designed a retraining pipeline using conversation logs, improving answer accuracy by 35% across simulated evaluations.

MediPay Simulation Platform

Lead Developer
Jan 2024 – May 2024

Healthcare payment workflow simulation with transaction consistency

PythonSQLDatabase Design

Project Highlights:

Designed a simulated healthcare payment workflow with rollback and retry mechanisms to ensure transaction consistency. Created configurable gateway modules to emulate real-world multi-provider payment integrations.

E-Commerce Inventory Manager

Back-end Developer
Sept 2022 – Dec 2022

Concurrent-safe inventory system with RESTful API integration

JavaMySQLREST APIs

Project Highlights:

Designed a concurrent-safe inventory system supporting mock order processing and stock reservations. Built RESTful APIs for integration with a sample front-end, reducing sync errors in tests by 25%.

Drone Simulator

Computer Graphics Developer
Mar 2025

Interactive 3D drone simulator with multiple camera modes and flight controls

C++OpenGL 4.xGLFWGLADGLMMakefile
View on GitHub

Key Accomplishments:

Built an interactive 3D drone simulator with animated fuselage, dual prop fans, and landing gear. Implemented multiple camera modes: global, chopper, and cockpit. Added keyboard controls for speed, roll, pitch, and yaw. Organized code into Drone, Camera, Scene, InputHandler, and Shader classes with a portable build.

BGP Router

Network Developer
Sep 2024

Border Gateway Protocol router implementation with policy enforcement

Python
View on GitHub

Key Accomplishments:

Implemented handlers for UPDATE, DATA, WITHDRAW, and DUMP messages. Maintained a forwarding table with longest-prefix matching. Added peering and provider/customer policy enforcement; passed level 1–6 tests. Included route aggregation and disaggregation logic with test workflows.

Distributed Key-Value Store (Raft)

Distributed Systems Developer
Apr 2024

Raft consensus algorithm implementation for distributed systems

Python
View on GitHub

Key Accomplishments:

Implemented Raft roles (leader, follower, candidate) and election protocol with keepalive AppendEntries. Added log replication with majority commit and safety checks. Verified behaviour against provided simple and crash tests and a milestone harness.

Kermit Duck

Game Developer
Apr 2023

Pokémon-style Unity game where players capture Kermit characters using Poké Balls

C#UnityUnity UI Toolkit (UIDocument)Rigidbody/CharacterControllerUnity BurstWindows x86_64
Download Build

Key Accomplishments:

Developed a complete Pokémon-inspired capture game featuring trainer mechanics and Poké Ball systems. Implemented PokeBallController and PokeFlashController with normal/ultra variants and spawn/throw flows. Built player/character controller with Rigidbody physics and camera follow system. Managed game flow via StartManager, LoadScene, and endGame states using SceneManager. Used Unity UI Toolkit for in-game UI via UIDocument and packaged a Windows 64-bit build with Unity Burst optimization.

A-Pathfinding

Game Developer
Nov 2022

Enemy AI pathfinding implementation in Unity

C#Unity
View on GitHub

Key Accomplishments:

Implemented a modular enemy AI pathfinding in a Unity-style EnemyAI.cs script with grid/navigation behavior. Kept a single-file C# implementation for straightforward review.

Flight Booking System

Software Developer
May 2022

Algorithmic flight booking system with passenger management

CC++Makefile
View on GitHub

Key Accomplishments:

Developed an algorithmic assignment with main.cpp, Makefile, and input dataset (passengers.txt). Documented approach with pseudocode notes and portable Replit/Make build setup.

Professional Journey

My career progression and educational background, showcasing growth in technology and leadership roles.

Lead Automation Engineer

Northeastern University ITS

Apr 2023 – Aug 2025
Boston, MA
work

Leading automation initiatives and developing AI-driven solutions to optimize university processes.

Key Achievements:
  • Developed an AI-driven anti-cheating system that automatically detects applicants exhibiting fraudulent behavior
  • Spearheaded a team of 4 to improve internal processes, cutting inefficient pipelines by 20%
  • Developed a new hiring workflow, reducing processing times 10h → 2h (-80%)
Technologies:
PythonAIProcess AutomationTeam LeadershipPower Automate

Pro CxT Technician / CxT Technician

Northeastern University ITS

Aug 2022 – Mar 2023
Boston, MA
work

Provided technical support and led recruitment initiatives for the IT department.

Key Achievements:
  • Directed recruitment, interviewing over 20 candidates and onboarding 10+ new hires
  • Supported 2,500+ students, staff, and alumni with technical issues, earning a 98% satisfaction rate
  • Streamlined support processes to improve response times and user experience
Technologies:
Technical SupportRecruitmentCustomer ServiceProcess Improvement

Quality Assurance Engineer

What Remains of Me

May 2023 – Dec 2023
Boston, MA
work

Led QA initiatives for game development, ensuring quality and performance standards.

Key Achievements:
  • Led the QA team in agile sprints, collaborating with development teams to refine testing strategies
  • Identified and resolved critical bugs, reducing performance bottlenecks and system downtime by 30%
  • Implemented comprehensive testing protocols for game mechanics and user experience
Technologies:
Game TestingAgile MethodologiesBug TrackingPerformance Optimization

Bachelor of Science in Computer Science and Game Development

Northeastern University

Sept 2021 - August 2025
Boston, MA
education

Comprehensive program covering software engineering, algorithms, and game development.

Key Achievements:
  • Focused coursework in Object-Oriented Design, Algorithms and Data Structures, and Computer Graphics
  • Specialized in Game Programming, Game Engines, and Game AI development
  • Active participant in software engineering and game development projects
Technologies:
C++JavaPythonGame EnginesComputer GraphicsAI

Ready to connect?

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