Hello, I'mRonak Raisingani
A passionate Computer Science & Game Development Graduate specializing in full-stack/software development and AI-driven solutions
Ex-Lead Automation Engineer at Northeastern University ITS, developing innovative solutions that improve processes and user experiences through cutting-edge technology.
About Me
Computer Science & Game Development Graduate from Northeastern University, passionate about creating innovative solutions

Building the Future, One Algorithm at a Time
I'm a Computer Science and Game Development Graduate from Northeastern University with a passion for creating innovative solutions that bridge technology and user experience. Previously serving as Lead Automation Engineer at Northeastern University ITS, where I developed AI-driven systems and lead teams to optimize complex processes.
My expertise spans full-stack development, AI applications, and game development. I specialize in building scalable systems using modern frameworks like React, Node.js, and Python, while also exploring cutting-edge technologies in artificial intelligence and automation.
Skills & Technologies
A comprehensive overview of my technical skills and expertise across multiple domains
Languages
Frameworks
Graphics Programming
Build & Platforms
Databases
Game Development
AI & NLP
APIs & Testing
Featured Projects
A showcase of my recent work, featuring full-stack applications, AI solutions, and innovative game development projects
Strategy Town
Full-stack multiplayer strategy game with real-time features
Project Highlights:
Designed and implemented the Friends page with integrated direct-messaging, enabling responsive layout, theme integration, and real-time chat functionality. Engineered the shared whiteboard feature, synchronizing drawing data across clients and optimizing render performance.
HelpDesk AI Chatbot
AI-powered chatbot with NLP for intelligent customer support
Project Highlights:
Built an AI chatbot with intent classification and entity recognition to handle varied query structures. Designed a retraining pipeline using conversation logs, improving answer accuracy by 35% across simulated evaluations.
MediPay Simulation Platform
Healthcare payment workflow simulation with transaction consistency
Project Highlights:
Designed a simulated healthcare payment workflow with rollback and retry mechanisms to ensure transaction consistency. Created configurable gateway modules to emulate real-world multi-provider payment integrations.
E-Commerce Inventory Manager
Concurrent-safe inventory system with RESTful API integration
Project Highlights:
Designed a concurrent-safe inventory system supporting mock order processing and stock reservations. Built RESTful APIs for integration with a sample front-end, reducing sync errors in tests by 25%.
Drone Simulator
Interactive 3D drone simulator with multiple camera modes and flight controls
Key Accomplishments:
Built an interactive 3D drone simulator with animated fuselage, dual prop fans, and landing gear. Implemented multiple camera modes: global, chopper, and cockpit. Added keyboard controls for speed, roll, pitch, and yaw. Organized code into Drone, Camera, Scene, InputHandler, and Shader classes with a portable build.
BGP Router
Border Gateway Protocol router implementation with policy enforcement
Key Accomplishments:
Implemented handlers for UPDATE, DATA, WITHDRAW, and DUMP messages. Maintained a forwarding table with longest-prefix matching. Added peering and provider/customer policy enforcement; passed level 1–6 tests. Included route aggregation and disaggregation logic with test workflows.
Distributed Key-Value Store (Raft)
Raft consensus algorithm implementation for distributed systems
Key Accomplishments:
Implemented Raft roles (leader, follower, candidate) and election protocol with keepalive AppendEntries. Added log replication with majority commit and safety checks. Verified behaviour against provided simple and crash tests and a milestone harness.
Kermit Duck
Pokémon-style Unity game where players capture Kermit characters using Poké Balls
Key Accomplishments:
Developed a complete Pokémon-inspired capture game featuring trainer mechanics and Poké Ball systems. Implemented PokeBallController and PokeFlashController with normal/ultra variants and spawn/throw flows. Built player/character controller with Rigidbody physics and camera follow system. Managed game flow via StartManager, LoadScene, and endGame states using SceneManager. Used Unity UI Toolkit for in-game UI via UIDocument and packaged a Windows 64-bit build with Unity Burst optimization.
A-Pathfinding
Enemy AI pathfinding implementation in Unity
Key Accomplishments:
Implemented a modular enemy AI pathfinding in a Unity-style EnemyAI.cs script with grid/navigation behavior. Kept a single-file C# implementation for straightforward review.
Flight Booking System
Algorithmic flight booking system with passenger management
Key Accomplishments:
Developed an algorithmic assignment with main.cpp, Makefile, and input dataset (passengers.txt). Documented approach with pseudocode notes and portable Replit/Make build setup.
Professional Journey
My career progression and educational background, showcasing growth in technology and leadership roles.
Lead Automation Engineer
Northeastern University ITS
Leading automation initiatives and developing AI-driven solutions to optimize university processes.
Key Achievements:
- •Developed an AI-driven anti-cheating system that automatically detects applicants exhibiting fraudulent behavior
- •Spearheaded a team of 4 to improve internal processes, cutting inefficient pipelines by 20%
- •Developed a new hiring workflow, reducing processing times 10h → 2h (-80%)
Technologies:
Pro CxT Technician / CxT Technician
Northeastern University ITS
Provided technical support and led recruitment initiatives for the IT department.
Key Achievements:
- •Directed recruitment, interviewing over 20 candidates and onboarding 10+ new hires
- •Supported 2,500+ students, staff, and alumni with technical issues, earning a 98% satisfaction rate
- •Streamlined support processes to improve response times and user experience
Technologies:
Quality Assurance Engineer
What Remains of Me
Led QA initiatives for game development, ensuring quality and performance standards.
Key Achievements:
- •Led the QA team in agile sprints, collaborating with development teams to refine testing strategies
- •Identified and resolved critical bugs, reducing performance bottlenecks and system downtime by 30%
- •Implemented comprehensive testing protocols for game mechanics and user experience
Technologies:
Bachelor of Science in Computer Science and Game Development
Northeastern University
Comprehensive program covering software engineering, algorithms, and game development.
Key Achievements:
- •Focused coursework in Object-Oriented Design, Algorithms and Data Structures, and Computer Graphics
- •Specialized in Game Programming, Game Engines, and Game AI development
- •Active participant in software engineering and game development projects
Technologies:
Ready to connect?
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